Hotfixes Version 0.2
On Fire » Devlog
- The player-character can now shoot fireballs by pressing Mouse2. These projectiles cannot be manually aimed.
- Melee hitboxes have been adjusted to be more accurate.
- Fixes to the enemy AI: While attacking they were supposed to try to keep their distance from the player and will flee when approached. When their HP gets low enough, they would go into a fleeing-state, but their state was not resetting after being resummoned from object pooling, causing them to stuck in escape state.
- Object-pooling system for game-objects has been added, it will have a dictionary of object pools, improving development speed, backend processes, optimization and making the game run smoother overall.
- Melee hit effects have been fixed, hitting enemies will now display VFX properly.
- The FireFighter's attack-radius are extended so that their water-spray can reach the player if the player is standing still.
Files
on-fire-html.zip Play in browser
Version 0.2 Jul 16, 2023
On Fire
Bring fire and destruction upon the earth !
Status | In development |
Authors | ozn1911, Soleil_23, enjeze, Zeromus of the Renegades |
Genre | Action, Survival |
Tags | 2D, Short, Singleplayer, Unity |
Accessibility | Textless |
More posts
- Expectations and DiscordSep 11, 2023
- Our plans...Jul 13, 2023
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